AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games in Uruguay Q3 2022
Explore the performance of the top 5 fidget toys games in Uruguay during Q3 2022, with insights into their downloads, revenue, and active users.
In the third quarter of 2022, the top 5 fidget toys games in Uruguay exhibited varied performance metrics in terms of downloads, revenue, and active users. Let's delve into the specifics for each application, based on data from Sensor Tower.
Antistress - Relaxing games by Moreno Maio saw its highest weekly downloads at the beginning of the quarter with 3.2K in mid-July. However, there was a downward trend, culminating in 1.4K downloads by the end of September. Weekly active users followed a similar pattern, peaking at nearly 30K in mid-July and then decreasing to around 23.5K by the end of the quarter. Revenue was minimal, with only a couple of weeks showing any earnings, peaking at $13 in both late June and mid-July.
Pop It Fidget - AntiStress from KTC GLOBAL experienced a peak in weekly downloads early in the quarter with 2.2K in mid-July, followed by a steady decline to 663 by the end of September. Active users also saw a decrease from 3.6K in early July to 2.2K at the end of the quarter. Despite these metrics, the app did not generate any revenue during this period.
Fidget Toys Trading: 3D Pop It by Freeplay LLC started the quarter with 1.7K downloads, which gradually decreased to 551 by the end of September. The active user base showed a decline from 5.8K in early July to 3.6K by the end of Q3. Similar to Pop It Fidget, this app did not record any revenue during the quarter.
Slime it: Slime Game Simulator from Slime4Fun experienced a significant drop in weekly downloads, starting at 2.3K in late June and falling to zero by early August. Active users mirrored this trend, decreasing from 2.2K to a minimal 52 by mid-August. Revenue peaked at $88 in mid-July but dropped to negligible amounts by the end of the quarter.
Fidget Toys 3D by Tran Dinh Hung showed a fluctuating trend in weekly downloads, starting at 433 in late June, peaking at 970 in mid-September, and ending at 705 by the end of the quarter. Active users followed an upward trend, increasing from 3.6K to 4.6K during the same period. No revenue was recorded for this app throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.